AI Insights · Timothy · October 2021
Top 5 Boxing Games on iOS in Kuwait in Q3 2021
In Q3 2021, the top 5 boxing games on iOS in Kuwait showed varied performance in downloads, revenue, and active users. Key trends include fluctuations in revenue and active users across different weeks.
In Q3 2021, the top 5 boxing games on iOS in Kuwait demonstrated diverse performance metrics. Here's a detailed look at how each app fared in terms of weekly downloads, revenue, and active users.
Slap Kings by Lion Studios saw its weekly revenue peak at $233 in the week of September 6, followed by a significant dip to $48 the next week, and then a rebound to $201 by the end of the month. Weekly downloads for the app started strong with 375 in mid-August but dropped to 81 by late September. Active users also declined from a peak of 1.4K in mid-July to just 455 by the end of the quarter.
I, The One - Fighting Games from Azur Interactive Games Limited had a modest revenue performance, peaking at $49 in mid-July and dropping to negligible amounts by the end of the quarter. Weekly downloads fluctuated, reaching a high of 390 in late August but falling to 74 by the end of September. Active users saw a peak of 2.3K in mid-August but ended the quarter at 1.9K.
WWE Mayhem by Reliance Games experienced a notable spike in revenue, peaking at $725 in the week of August 30. Weekly downloads, however, were on a downward trend, starting at 202 in mid-July and dropping to 58 by the end of September. Active users remained relatively stable, hovering around 1.5K throughout the quarter.
Real Boxing 2 from Vivid Games S.A. had a steady revenue stream, peaking at $123 in mid-September. Weekly downloads saw a high of 111 in early July but fluctuated down to 18 by the end of the quarter. Active users remained relatively stable, averaging around 450-500 throughout the quarter.
Finally, Boxing Star: Real Boxing Fight by THUMBAGE saw its revenue peak at $326 in the week of September 6. Downloads were inconsistent, with a high of 98 in early August but dropping to 19 by the end of September. Active users peaked at 401 in early August but decreased to 192 by the end of the quarter.
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